Spiritual Warrior

Character Design

The Base Mesh

The base mesh was kept as lightweight as possible 
while preserving essential forms, 
resulting in a final character of approximately 170k polygons.

Armor elements were created using subdivision workflows, 
while ropes and leather straps were modeled using curves and modifiers.
Details

Textures were kept as detailed as possible to support a grounded,
realistic look.

Additional layers of dirt and subtle blood splatter
were applied to enhance storytelling.

Armor seams were created in Substance Painter
using a puckering effect to emphasize material 
tension caused by straps and bindings.

You may also like

Back to Top