Extra Tiny Trouble

A game about a small Alien with BIG problems.

In this game you are a small alien whos homeplanet gets colonized by humans which did not fit your plans for the day at all. So you better find a way to get those guys back into their rockets and off your planet.

As Lead Character Designer and 3D Artist it was my job to take over the management of which assets were needed and how we should use our time effectively.
(This project was school related)

This Intro was used as an opener for our presentation we had to do at the end of the project. Since I'm a huge "Arcane" fan it became a homage to the series.

This Hero image was created in cooperation with our crossmedia team
to show our two main characters and transport the message we tried to tell with our game.
On the "Steam" page click the download button and enter the password "melon-husk" when prompted.
The Characters
The Alien

As our main character I needed to create a alien character the player could identify with. This was achieved by keeping the charcter cute with big ears and a fluffy body.

As for the colors I kept the alien bright and happy as to not create any unwanted feelings within the player.
The Astronaut

Acting as our main opponent I had to create a character creating a sense of danger but at the same time keeping it child friendly.

Due to the size difference between the astronaut and our alien everytime you are around them you will get a feeling of being helpless since they tower over you.
Cutscenes
To reward the player for making progeress we planned a number of cutscenes. Unfortunately due to time constraints we had to limit the number of cutscenes to three which you can find below.
The Coatgag

Initally it was planned to have the alien grab a coat hanging from a broom leaned against the wall, which unfortunately didnt fit within our planned time frame.

I instead used the opportunity to merge two things into one, saving us time.
The original plan was to let the player pick up his helmet in level one, but since i needed a solution for the scrapped coat, the final cutscene sees the player grab a stick with his helmet to get past a checkpoint, while pretending to be a human.
Getting caught!

The game utilizes a spot mechanic, meaning when the enemy sees the player for an extended period, the player looses a life gets reset and this cutscene plays.

I wanted to keep the emotions this scene triggers light as to not demotivate the player, which is why a funny quote was used at the end.
The Credits

As the game came to an end we wanted to give the player a feeling of accomplishment. For this I created an epic final cutscene which has the human base explode. Additionally a small gag was implemented to leave the player with a final laugh.

Creating all those cutscenes really pushed my understanding of camera movement and animation.

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