Cloth neXt

GPU-accelerated cloth simulation built around an artist-focused Blender workflow.

Cloth neXt
Blender Cloth Simulation Tool
Project Type
Technical Art / Blender Addon
Focus
Cloth Simulation, Pipeline & Artist UX
Software
Blender, Python, External GPU Solver
Period
2025–today
Role
Creator, Developer, 3D Artist
2.7.0 Release Image
Intention & Concept

Cloth NeXt started from the limitations I encountered when using Blender's native cloth workflow for demanding production scenarios. 
The project explored how an external GPU-based solver could be integrated into Blender while keeping simulation setup, iteration and caching accessible to artists.
The core design principle was to expose artistic control without requiring the user to manage the underlying simulation infrastructure.
ARC neXt

Common simulation actions were grouped into a contextual viewport interface, reducing the need to navigate multiple Blender panels during setup and iteration. 
The menu exposes only the controls required for the current task while keeping bake status and quality settings immediately accessible.


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