Motion Simulation | Character Artist
I am responsible for creating production-ready staff characters
for a themed attraction recreation project.
My work includes character modeling, clothing design, material development,
and preparation for real-time implementation.
Current Work in Progress
This render shows the current progress of a staff character developed for the Klugheim V2 recreation project.
The character is currently being created as a traditional character asset, with a focus on silhouette, clothing design, and real-time optimization. Future development will include adaptation for NoLimits 2, animation setup, and motion simulation integration.
This page will be updated as new milestones and features are completed.
> Ongoing client project <
This page serves as a project overview and will be expanded with new content throughout development.