Motion Simulation

Staff Character Development for NoLimits 2 Project


Motion Simulation | Character Artist

I am responsible for creating production-ready staff characters 
for a themed attraction recreation project. 
My work includes character modeling, clothing design, material development, 
and preparation for real-time implementation.
Current Work in Progress

This render shows the current progress of a staff character developed for the Klugheim V2 recreation project.

The character is currently being created as a traditional character asset, with a focus on silhouette, clothing design, and real-time optimization. Future development will include adaptation for NoLimits 2, animation setup, and motion simulation integration.

This page will be updated as new milestones and features are completed.
> Ongoing client project <

This page serves as a project overview and will be expanded with new content throughout development.

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